/* Keep game gestures free of selection and callouts, including nested labels on iOS. */
:where(.game-shell, dialog) button,
:where(.game-shell, dialog) button *,
[data-game-input],
[data-game-input] *,
:where(.game-shell, dialog) img {
  -webkit-user-select: none;
  user-select: none;
  -webkit-touch-callout: none;
}
:where(.game-shell, dialog) img {
  -webkit-user-drag: none;
}
